[Feature Request] Automatically use `bool opConv()` in a if statement
I'm writing a script type like std::optional<T>. I've seen the document saying that the bool opImplConv() won't be used because of ambiguity. But I think it can use bool opConv() to convert the...
View ArticleBuilding a better RTS AI. Counting future units as an obstacle
That sounds about right thinking, if u want impossible to beat a.i. I'm sure u can make it, but does it make the game more fun.Protecting the workers with soldiers seems like a fun way the computer...
View ArticleWhat to include in environment artist portfolio?
What should I include in an environment art portfolio? Let me know what you think of the following suggestions below:The goal is to get a job as an entry-level environment artist in the game industry....
View ArticleAbandoning Vulkan
Good read and mimics my own experience (although I didn't get as far as you have by actually releasing things).Did you consider something like SDL GPU, bgfx or one of the other ‘bring your own game...
View Articleerror C2955 "use of class template requires template argument list" with...
I have a project which compiled well years ago,but when I compiled it recently,it gives me the error "use of class template requires template argument list",the code line causes this error is:wfs_Vec3...
View ArticleBenifits of more interactive environments!?
I tried discussing this in my other topic “Graphic Adventure Games with physics”…….. but the thread has been derailed by silly little words games regarding the definition of an “adventure game”, and...
View ArticleBuilding a better RTS AI. Counting future units as an obstacle
In a previous entry I was saying that you should start from the end when building your RTS AI. First you (when I say you I mean your AI player) try to kill the enemy workers that's your goal number 1....
View ArticleRollRiddle - Cube'n'Roll
RollRiddle - Cube'n'Roll: The Ultimate Ball Adventure!Embark on an exciting journey with RollRiddle - Cube'n'Roll, where your skills and wits will be tested across 100+ levels filled with thrilling...
View ArticleLooking for artists, programmers and writers
Hi I started a portfolio project with me and one other artist and im looking for artists, writers and programmers to collaborate on a sci-fi 33d space game similar to the arcade style space games. Its...
View Article[Free] Interesting Text Game RPG Design
Hello,I want to share a design that I'm using in my RPG text game. You may have heard about the dictionary method for parsing a command, but might have missed this. I've created some emitters in my...
View ArticlePrimitive Hunter game design and mechanic
What do you think? Maybe we can develop this further;A fighter jet flying over the sea has taken damage. The pilot opens his parachute and lands on an island, but the plane crashes right into the...
View ArticleBetter option than using a static bool?
I am trying to keep track of which ImGui tab is selected. Whenever the screens tab is selected, it retrieves the data from SQLite. The problem is, there's like 6 tabs, and keeping track of all those...
View ArticleDevlog #13: The Farm and Pumpkins
Hello, World! Maven Builds here back with more news and updates on Harvest Fall, our cozy farming sim. Last week, I commenced work on the outside of the player’s house. The immediate environment you...
View ArticleRaiding.Zone
Raiding.Zone is a pve arena game inspired by World of Warcraft and Warframe.The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.10 weapons with 60 different spells6 dungeons on 3...
View ArticleNew Animations and Spells
Progress Report: Animation ReworkI am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress....
View ArticleHow to work with indie developers?
Hello,i am musician and i am interested in co-operation with game developers.I study right now as a programmer and interested in audio programming but also i want to try myself in sound design for...
View ArticleSupport for template functions is now implemented in 2.38.0 WIP
I've merged @mindoftony 's contribution for template functions into the WIP version now.https://sourceforge.net/p/angelscript/code/2943/For now it is just basic support, but the happy path is fully...
View ArticleTexture Mapping Issue on Rendering Volumetric Clouds
Hi, I'm trying to generate clouds based on The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn. But I'm facing the problem on how to sample Shape(3D tex, 128*128*128), Detail(3D tex, 32*32*32)...
View ArticleHow do you give purpose to a game?
I've worked on my game for about a month in the public, only to realize that it has no purpose. There's no actual meat to the burger, if that makes sense, it's just all the other toppings you would put...
View ArticleRock Paper Scissors
Play Rock Paper Scissors against an AI that learns from your moves. Test your strategy against machine learning!What's This Game?Welcome to AI Rock Paper Scissors - a classic game with a twist!Our...
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