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Skinned Mesh Animation Using Matrices

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This article describes a method of animating skinned meshes using matrices. Games often use animated characters which walk, run, shoot, etc. Those animated characters are often rendered using an animated skinned mesh. Such skinned meshes and animation sequences can be created using several modeling programs (such as Blender). Those models can then be exported in a format compatible with various API import routines. This article provides an overview of the animation process in the final application after that data has been imported ("loaded", "read in".) The process of modeling, rigging, animation, exporting or importing is not discussed. 

Notes:  …


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