Picture yourself at the university's library, holding a heavy 1000-page Calculus book on your hands for about two hours. Tell me, how would that feel on your arms? Here's the thing: that's exactly what Unity is doing by default to your operating system with all your text files. Here's the more lightweight solution: Unity Addressables TextAsset loading.

In this blog post, you'll learn how to:
- What's the memory risk that large text files pose to developing your Unity game
- How to efficiently reference and manage large text files in Unity before it's …