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February Update

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Recap

I had a few goals for February: Objectives, a new mission script and a custom K2 node for map iteration.

Results

I would rate the month as mixed.

The map for-each node went together pretty smoothly. Started by working on a native version of the array for each loop macro Epic provides as part of UE4. Partly to work a little with the wildcard type and partly because having it would make writing the map version easier. I'm glad that I have it now, but it also makes me wonder why Epic would have just included one when …


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