I am more comfortable with Unity than Unreal in terms of workflow.
However, Unity tend to have sometimes some very lacking features. So I wonder if I should just go with Unreal that might have exactly the features that I need, or with Unity.
I want to make a mortal Kombat like game.
That means I need some good rigged animation, some sort of collision tests, and good graphics.
Does Unity provide all the required tools for good rigged animation? I am not certain. Unity tend to advertise itself as having all those stuff, but when you get to work …