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Reading BSP map data into DX11 Buffers

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Hey guys, I was crying for help a few months ago on here while I was developing my game engine in DirectX 9. I got everything I wanted working; Then realized why the hell am I developing a game engine on a very deprecated API. As a beginner at DirectX in general, I learned little by little, stemming from a tutorial that reads BSP maps in DX9 and learned all about DirectX 9, Audio, physics, HLSL, but I had no idea going from DX9 to DX11 would be like jumping across the grand canyon.

 

So I'm starting …


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