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Using UE4 to make a Second Life client - why are people failing

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There have been several efforts to make a client viewer for Second Life using UE4. All have failed. No idea why. I'd like comments from UE4 experts.  There are other third-party viewers, using much of the standard SL open source code, so it's not necessary to reverse engineer. Just implement.

Here's what an SL viewer has to do:

  • The SL world is divided into regions 256 meters on a side, each run by a separate sim process. The viewer connects to one region containing the player, and other nearby regions for read-only access to their info for …

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