Hi!
SOLVED: For anyone stumbling onto this issue. When you are using glDrawBuffers() and using a call to glDrawBuffer() you are overwriting your glDrawBuffers() state. It needs to be reset to its orignal glDrawBuffers() state.
I am wondering if someone can help me out.
I have 2 FBOs + MRT and they have identical attachments(4 color attachments each). using glBlitFrameBuffer works as expected for the depth buffer and for one color_attachment. However, when i blit multiple color attachments, things go bad. I have done a lot of research and tried a lot of different methods, none works. I am not …