Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17625

UV map breaks when adding bump+normal map to material editor in UE4?

$
0
0

Sorry this might be a random newbie question, but just wanted to check if anyone knows how to fix this. So I split my UV map in blender into 4 different sections to texture paint an apple. The apple displays the texture correctly after I create a new material and add it to the static mesh in UE4. The problem is when I add a normal+bump map to the material editor. Instead of being a seamless fruit, it's now a botched experiment of pure frustration lol. So… why is this happening when the painted texture wraps around the …


Viewing all articles
Browse latest Browse all 17625

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>