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This tutorial covers a SharedDataComponent & Chunk Components. This will be an attempted speed optimization by reducing the number of calls to render GameObject by have each GameObject cover a 2x2 square of cells. It will show usage of SharedComponentData and ComponentData used as Chunk Component.
Checked against 2019.3.5f1 & Entities 0.8.0 Preview.8 on March 13, 2020. Packages used are shown here
Note: DOTS Platforms is not the latest. It is only 0.2.1 preview 4 because Entities 0.8.0 does not compile with 0.2.2Burst 1.3 …