[Check the original post at Unity Memory Management]
Years ago, I went to the asset store and, credit card at hand, I got greedy. I couldn't stop buying good-looking assets at highly discounted price, so I kept stacking them in the cart. More content would be a great fit for my game, I thought. Only that I didn't really have solid foundations for proper Unity memory management techniques. And so I paid the price for my ignorance.

I don't really know what bothered me most...
Was it that I spent over $200 on the asset store?
Or …