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How to Scale Your Game Without Decreasing Quality

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[Check the original post at Unity Memory Management]

Years ago, I went to the asset store and, credit card at hand, I got greedy. I couldn't stop buying good-looking assets at highly discounted price, so I kept stacking them in the cart. More content would be a great fit for my game, I thought. Only that I didn't really have solid foundations for proper Unity memory management techniques. And so I paid the price for my ignorance.

I don't really know what bothered me most...

Was it that I spent over $200 on the asset store?

Or …


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