[Check the original post at Unity Memory Management: Unload That Asset!]
I have a question for you regarding Unity memory management; when exactly is Unity releasing the memory your game assets are taking?
Most game developers wrongly assume it's released when you stop using them (whatever using means).
But... This assumption is wrong.
Let's find out why.
In this post, I'll share with you:
- How most game developers (wrongly) assume their game assets are unloaded as soon as they stop using them
- The negative consequences of assuming so
- When exactly your assets are unloaded if you're …