Set in a classic self-mocking and versatile med-fan universe, the game is mostly focused on narratives from the viewpoint of the bartender. That is, from behind the counter and with a hand on the till.
To keep your tavern afloat, you will have to handle a bunch of erratic heroes and direct them to accomplish absurd quests to (maybe?) save the day.

64 quests are available, each with a special outcome for your four heroes.
Let me introduce the eyes and …