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MultiThreading with games in c++

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Hello,

I'm currently at my first year at a game programming education at a university in Sweden.

For the last project we made I discovered how awesome it was to use threading for loading in textures and my brain just went nuts with the possibilites. I was thinking of threading rendering and much more.

Well, after hammering code for the last few days I've realised I've hit a wall.

I've tried to find youtube videos of threading for game programming but most videos I find is just the same basic usage of threading, just calling a …


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