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Graphics Programming weekly - Issue 123 — March 15, 2020

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Fresnel Equations, Schlick Approximation, Metals, and Dielectrics

  • the post presents the fresnel equations that are used for smooth metals and surfaces such as water
  • shows the Schlick approximations and compares them to the equations and where to retrieve the necessary parameter values

Reverse engineering the rendering of The Witcher 3, part 18 - color grading

  • Reverse engineering the color grading solution used in “The Witcher 3”
  • shows how the indexing into LUT works, including rounding mode handing
  • the solution used by the game can use up to 3 different LUTs for the same scene

Getting started with shaders: signed …


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