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Graphics Programming weekly - Issue 124 — March 22, 2020

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Announcing DirectX 12 Ultimate

  • post containing an overview of the new D3D12 Feature level 12_2 now called DirectX 12 Ultimate
  • covers Variable Rate Shading, Mesh Shaders, DirectX Raytracing 1.1 and Sampler Feedback
  • fully supported on PC and Xbox Series X

Shaders For People Who Don't Know How To Shader: Smooth blending with Sine

  • the Unity tutorial shows how to use color masks to apply runtime coloring with smooth blending to sprites in a 2D scene
  • explains masking, blending over time and using a sin function to achieve effect looping over time

Ray Tracing In Vulkan

  • the …

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