- post containing an overview of the new D3D12 Feature level 12_2 now called DirectX 12 Ultimate
- covers Variable Rate Shading, Mesh Shaders, DirectX Raytracing 1.1 and Sampler Feedback
- fully supported on PC and Xbox Series X

- the Unity tutorial shows how to use color masks to apply runtime coloring with smooth blending to sprites in a 2D scene
- explains masking, blending over time and using a sin function to achieve effect looping over time
