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Doom - Fall 2019 challenge participation

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So I've spent my spare time the last couple of months finalising small3d framework's migration to Vulkan and also making sure the framework runs on iOS and Android. I got my "Avoid the Bug" game running on my mobile phone and my iPad (in addition to the desktop OSes where it has already been working for a long time). I thought that I wouldn't have any time left for the fall 2019 challenge.

Nonetheless, I managed to put a little something together. The game is called Gloom. It must be the ugliest game I have ever made …


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