

This is my model, if the light gets a color for example red then the white parts become red, the texture isn't visible cus it takes the color of the light or its black.
When i display only my normals they look like in the above image and I'm guessing they are not correct, I have tried to flip them ny switching the z coordinate with the y coordinate, I have also tried to invert them by putting a minus in front of the normal, or only the z axis or only the y axis but …