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Normals are not correct, causing issues with shading

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This is my model, if the light gets a color for example red then the white parts become red, the texture isn't visible cus it takes the color of the light or its black.

When i display only my normals they look like in the above image and I'm guessing they are not correct, I have tried to flip them ny switching the z coordinate with the y coordinate, I have also tried to invert them by putting a minus in front of the normal, or only the z axis or only the y axis but …


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