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Question about creating animations in Blender and using them in Unity

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I'm creating character animations made of 24 frames in Blender and then using them in Unity. Should I change my Blender project framerate (not animation) to 60 fps? The program's default is 24 fps.

As far as I understand: Unity interpolates each frame regardless if the animation was made of N frames, it will make the animation look smooth in-game?

I'm guessing if I want the same speed of animation I see in Blender…but in Unity, I need to match both framerates? I'm a little confused sorry.

Thanks!


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