Anyone out there that would be interested in following through on a project of this nature?
Things you need to be able to do:
- Use unrealengine 4 (blueprints and/or C++) to create gameplay elements (UI, gameplay systems, AI, animations, etc)
- Know how to use Visual Studio 2017/2019
- Be able to assist in the asset generation pipeline (modeling, animations, sound, textures, editing, optimization, implementation, etc)
- Know how to use git (or have familiarity with a similar source control)
- Be familiar with datatables and CSV files
A year ago I didn't know any of these things, and I'm …