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Casual Persistent World Multiplayer Project

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Anyone out there that would be interested in following through on a project of this nature?

Things you need to be able to do:

  • Use unrealengine 4 (blueprints and/or C++) to create gameplay elements (UI, gameplay systems, AI, animations, etc)
  • Know how to use Visual Studio 2017/2019
  • Be able to assist in the asset generation pipeline (modeling, animations, sound, textures, editing, optimization, implementation, etc)
  • Know how to use git (or have familiarity with a similar source control)
  • Be familiar with datatables and CSV files

A year ago I didn't know any of these things, and I'm …


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