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BI - Devblog[#1]

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Good evening!

Today I want to describe what we have now and what we have done this week.

We make a TD game so the first priority for us was a tower mechanic. At start we dont know how to make it more interesting than usual. We think a bit and decided to divide all our towers into factions where each faction has their own types of units. 

Each faction has different units for the same buildings.

 

Then we asked ourselves: “How will players upgrade the towers?”. At the beginning, we wanted to make a mechanic exactly the …


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