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Building custom input hardware

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Inspiration

The game Objects in Space has been demoing their game at shows such as PAX with a giant space-ship cockpit controller, complete with light-up buttons, analog gauges, LED status indicators, switches, etc... It adds a lot to the immersion when playing the game:

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They have an Arduino tutorial over on their site, and a description of a communication protocol for these kinds of controllers.

I want to do the same thing for my game😁

For this example, I'm going to spend ~$40 to add some nice, big, heavy switches to my sim-racing cockpit. The main cost involved is …


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