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VBO eats RAM

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Hi All

My app uses about 1.4 Gb of RAM, but only 0.4 Gb by app itself, rest is by OpenGL. If I turn VBO off, all is ok, I've 1 Gb more RAM but,  of course, drawing speed fails dramatically.

Can you please explain this effect? Should not VBO buffers be saved on GPU side? What is this mystery allocateCWMemory?

OSX 10.14.3, Intel Iris card, OpenGL 2.0

Thank you


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