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Graphics Programming weekly - Issue 129 — April 26, 2020

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flowchart for descriptor set setup in Vulkan

  • a flowchart that provides an overview of the descriptor set binding logic of the Vulkan API

CUSTOM GAME ENGINES: A Small Study

  • list of games studios and which custom engines they are using
  • broken down into AAA, middle, small and solo developers

Twitter thread - using quaternions

  • the thread provides an overview of what are use cases for quaternions
  • focusing on how to use them instead of the mathematics

Improving the quality of the alpha test (cutout) materials

  • the article explains problems with alpha testing materials and why they tend to …

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