So my code relying on glDrawPixels breaks when using GLFW. What is the best alternative? I'm basically wanting to read the framebuffer, make some changes to it, then write back to the framebuffer.
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So my code relying on glDrawPixels breaks when using GLFW. What is the best alternative? I'm basically wanting to read the framebuffer, make some changes to it, then write back to the framebuffer.