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Graphics Programming weekly - Issue 130 — May 3, 2020

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Real-time Shadows

  • the presentation provides an in-depth overview of shadow techniques for real-time applications
  • discusses what shadow maps are, how they are rendered, stored and used
  • provides an overview of common problems and solutions
  • additionally provides an overview of more advanced techniques such as filtering and cascaded shadow maps

Physically-Based Materials – Energy Conservation and Reciprocity

  • the article presents the definition of a physically-based material that is energy conservation and reciprocity
  • reciprocity is essential to be able to use bi-directional path tracing techniques
  • looks at common methods such as Pre-Filtered Environment Maps, several Dielectric Material implementations presenting if they are reciprocal …

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