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Networking Solutions for Turn Based Card Game on Unity

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I am new to Game development and planning to make a multiplayer turn based card game, the server should be authoritative so no players can cheat. I checked few BaaS solutions like PlayFab, GameSparks and HeroicLabs but there is a pricing concern and not clear on how to choose the service. Please suggest some networking solutions for my game and how to choose the best one.


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