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OpenAL source stopped, but no buffers seem to be processed

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Hello Everyone,

I haven't touched my audio related code in a while, since it worked for me. However, I was using the Creative OpenAL libraries rather than OpenALSoft, and wanted to upgrade. So I linked these libraries, and everything compiles just fine. However, if in my current system I play a sound effect, the game crashes.

The issue occurs when I try to unqueue the buffer; when an OpenAL source is stopped, either by reaching the end or forcibly, the buffers should all be marked as processed and therefore be allowed to be unqueued. However my investigations showed that …


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