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Graphics Programming weekly - Issue 131 — May 10, 2020

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Ray Tracing Essentials Part 7: Denoising for Ray Tracing

  • the final part of raytracing series
  • presents what denoising techniques are and why they are required
  • presents a comparison in multiple scenes, explaining how neural network technique is trained

a history of nvidia stream multiprocessor

  • the article presents an overview of the Nvidia GPU architecture and how they developed over time
  • shows changes done to the hardware, discussing the strengths and weaknesses of the design

Rendering volumetric clouds using signed distance fields

  • presents a technique that combines singed distance fields and ray marching to render static volumetric clouds
  • the …

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