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Seeking help to solve problem from Unity dev experienced with Photon Multiplayer

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Hi all,

I've been programming my RTS game for 2 months now - I've got the core mechanics down and I'm setting up the Photon multiplayer but I've run into a problem I can't solve. And it's the last problem to solve before I can playtest the prototype to validate whether it could be an idea to pursue further.

Essentially, once the multiplayer game starts, both players are initialised with their own player object and scripts. I've set it up so each player has an instance of the script with a boolean saying whether …


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