Hello !
I have a small downsampled texture generated from the previous pass which works well.
I try to display only red color in the whole image in the current pass, but I have a black screen, knowing that the background of the image is cleared to blue.
This is a part of my code, I can provide more code if you wish it.
My code display a black screen instead a red screen with the pixel shader.
Please help me !
void Glow::horizontalBlur()
{
float ClearColor[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
D3D11_VIEWPORT viewport;
viewport.TopLeftX = 0 …