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Screen Space Reflections problem

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Hello everybody,

I have been for days trying to implement SSR, but what I get is a bunch of bad “reflections”. I don't know if I have a problem with the different spaces (I doubt it, i work with normals and positions in view space, all in the same space) or a problem with the ray marching algorithm (I have compared mine to other algorithms on other posts, and I don't see any problem).

I'll post some code and a video so you can get an idea of what I am trying to tell.

Thanks in advance …


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