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Am I on on the right track for audio programming?

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Context: I'm new to engine development and audio programming so I wanted to research modern approaches to the problem. I'm not new to programming, games included.

I really liked this talk from Guy Somberg https://www.youtube.com/watch?v=Vjm--AqG04Y. In particular some of his slides and talking points;

  • 6:00 Walter Murch rule of two and a half
  • 12:00 audio engine interface
  • 16:16 broad list of audio programming features/tasks

I was also researching how No Mans Sky implemented sound https://www.youtube.com/watch?v=zKJ_XuQjjiw&t=2422s.

  • 34 mins gets into showcasing the …

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