Context: I'm new to engine development and audio programming so I wanted to research modern approaches to the problem. I'm not new to programming, games included.
I really liked this talk from Guy Somberg https://www.youtube.com/watch?v=Vjm--AqG04Y. In particular some of his slides and talking points;
- 6:00 Walter Murch rule of two and a half
- 12:00 audio engine interface
- 16:16 broad list of audio programming features/tasks
I was also researching how No Mans Sky implemented sound https://www.youtube.com/watch?v=zKJ_XuQjjiw&t=2422s.
- 34 mins gets into showcasing the …