I'm resurrecting an older project that was written for the PSP. I wanted to convert it from a pure C++ engine to a scripted one. When testing integration with Angelscript, I can't get past the samples. I'm nearly positive it boils down to the build. I'm missing a setting/define/flag or something of the like. If possible could I get a pointer in which direction to look?
The error occurs in the scriptstdstring.cpp file when the “Include” sample calls RegisterStdString(engine). This happens when building on Linux or in Cygwin. The only changes I …