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3 Tips: one for low-pol hair/foliage, two for Unity

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Last month I mentioned a shading trick I was going to try on my old Phantom Organ Player model, and in this post I explain how that worked out. In addition, there are two obscure but cool tips I’ve learned in Unity, one of which may prompt me to return to a past game idea.

Long story short for the hair shading trick, it worked great! Here’s an explanation of how to improve hair/foliage lighting by manipulating the normals.

While that link discusses foliage, the same lighting problems (and thus same solution) applies to hair as well. It describes …


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