Hey hey hey! It's me again! Today, we're going to have a quite small update indeed. While it was quite a busy week, there are no new mechanics at all. I'm trying to tidy up the game as much as possible. This means general optimizations, refactorings, bug fixing and another trivial programming.
Because I've neglected the level generation bit of the game there's a lot of things to fix. I haven't quite finished stabilizing the game, so for those of you who are waiting for your monthly builds, I'm actively working on it …