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glBlitFramebuffer equivalent in Direct3D9

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Hello,

I want to copy a rectangular area from a Texture to the same Texture (but at different position) in Direct3D9. In OpenGL, I achieved this via attaching 2 FBOs to the OpenGL Texture then using glBlitFrameBuffer. Is there any way to achieve the same thing in Direct3D9?

Best regards,

Dan


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