Spent today changing the models for the maze room pieces.
They started life in 3D Studio Max. Recently switched over to Blender and imported the fbx from unity to blender. The GameObject for each maze piece had some serious scale issues. Went back into the blender files and changes the scale of the models, broke the walls and floors apart again, exported the UVWs again. Replaced 2 of the 4 maze piece meshes with the new models, rescaled the GameObjects, and re distributed the collisions.
Added logic for only spawning Entities if Wards have been spawned or obtained.
About to …