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Need help on core design

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Hello guys,

TLDR: HELP ME COME UP WITH A CORE GAMEPLAY MECHANIC

I've been developing this little platformer as a sideproject for a few months without any core gameplay design in mind. I just built and added new random things as I went along and I assumed I would run into an idea at some point. Now I'm at a point where I need to come up with some core gameplay mechanic but can't come up with anything great.

The game is now developed as a mobile port (that's what the buttons are for). Any input …


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