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D3D12 screen flicker

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Hello everyone,

I have been banging my head against the wall with this issue I am having. I am working on a hobby game engine and I decided to give DirectX 12 a try (I already have experience with DirectX 11). I am currently implementing the render backend, and I have arrived at the point where I can draw 2 cubes on the screen. However, the cubes seem to flicker and I have no idea what could be causing this issue. I suppose it's a CPU/GPU sync issue, but I simply can not detect the problem. I was …


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