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Environment Artist and Level Design

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Hello,

I am new to the video game development community and have a question about being an Environment Artist or a Level Designer. I understand that different workflows and companies will have different sets of responsibilities for these positions; but I would like to know, generally, do Environment Artists only make the props, materials, and textures? Would Level Designer be a more common position to look for? Or do they often implement their own coding? I am not terrible at coding, but definitely have an achilles heel for it.


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