Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17625

Voxel worlds and physics engines

$
0
0

Hello everyone,

I've been working on a small Voxel world game for some time, a very Minecraft like world with 1 meter cubes, not small voxel systems. I've started with no need for physics but now I am actually looking into adding some vehicles and more dynamic objects in the scene. While most of the objects I can simulate by just querying the voxel world and deciding whether I hit something or I am falling it starts getting complicated with bigger structures, like a free floating voxel structure that spans across multiple chunks. I've never written a …


Viewing all articles
Browse latest Browse all 17625

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>