Hello everyone,
I've been working on a small Voxel world game for some time, a very Minecraft like world with 1 meter cubes, not small voxel systems. I've started with no need for physics but now I am actually looking into adding some vehicles and more dynamic objects in the scene. While most of the objects I can simulate by just querying the voxel world and deciding whether I hit something or I am falling it starts getting complicated with bigger structures, like a free floating voxel structure that spans across multiple chunks. I've never written a …