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Devlog #1 Roguelike "The Colosseum"

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The Start

This is the first Devlog for the game "The Colosseum". I have been working on this for over a year now.  I didn't have a lot of time first. I worked on short Protoypes which focused on the concept of "having many enemies surround you". Those enemies could attack you any time, theoretically all at the same time. First I thought you should be able to control their behaviour.  But with 20 to 30 enemies planned for endgame fights, that is not a manageable task for the player. I made enemies more counterable. They got long windup animations for …


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