So, I am having a problem loading assets from AssetsBundles using Load(), but LoadAll() works fine. I have some ideas about why this might be, and will get into the details shortly. The first thing I want to mention, is that I am stuck with using Unity 3.5.5, due to the fact that I am using an existing codebase and assets of considerable size that would be WAY too hard to upgrade.
I do not have the original assets separately....I have to access them by using the CustomAssetBundles that were retrieved from cache. The process is, 1 …
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Problems using AssetBundle Load() in Unity 3.5.5
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