Just released the game for Windows and MacOS, its currently releasing in multiple stores and casual gaming websites.
And I'm still working on the mobile versions of the game.
Reducing the level size to keep it playable, and adding the API's for achievements leaderboards and cloud save.
Almost done for android with google play services, and then still have to work on gamecenter api for iOS.
For mobile I'm thinking of making the game free with ads.
For Windows/macOS its currently paid, or playable with subscriptions on casual game websites. But the game is only …