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Moving particles that form a cloth in OpenGL..?

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I am a bit stuck. I am trying to follow the following tutorial: https://viscomp.alexandra.dk/?p=147

The biggest difference is how I am using Opengl 3.0 and beyond, whereas the tutorial uses begin and end. Now, I never actually learned begin and end because I am new to OpenGL, but I was hopefully that my method of doing it was sufficient to see something happening. 

I want to verify the deal with the array (or in my case vector) which contains the positions/textures/colours and so on. What I decided to do is to …


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