I am a bit stuck. I am trying to follow the following tutorial: https://viscomp.alexandra.dk/?p=147
The biggest difference is how I am using Opengl 3.0 and beyond, whereas the tutorial uses begin and end. Now, I never actually learned begin and end because I am new to OpenGL, but I was hopefully that my method of doing it was sufficient to see something happening.
I want to verify the deal with the array (or in my case vector) which contains the positions/textures/colours and so on. What I decided to do is to …