[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Note: this might upset some verbosity lovers out there ðŸ˜Â
Table of Contents
1 What's Wrong With This Damn Code?
2 Level Up With Unity C# Expression-Bodied Members
What's Wrong With This Damn Code?
Imagine you want to keep your player data synchronized with a server.
(Such a rare …