Given full pixel AA (http://rastertragedy.com/RTRCh2.htm#Sec1)%E2%80%8B) (coverage in alpha, no sub-pixel rendering) using a pre-generated glyph cache (no additional data structures, no (M)SDF, etc.), is it possible to avoid (e.g., in the final shader) that a white text on a black background looks fatter than a black text on a white background?


Browsers tend to solve this problem through different font smoothing settings (https://www.zachleat.com/web/font-smooth/), but I have no idea about the internals of those (and how much is done on the CPU vs GPU).