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Labyrinthine Devblog #8

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Original Version: https://www.valkogames.com/labyrinthine-dev-blog-8/

Welcome to devblog number 8. This week’s devblog will be the shortest so far but should still be an interesting read!

Luke's Graphical System

This past week, Luke has been trialing his new system that will automatically adjust quality settings depending on game performance. This should be very useful for older PCs where framerates may be affected by certain areas of the game that feature a lot of objects.

Playtesting Is Fun!

At our latest developer meeting, we got chance to do some playtests together. We had some real fun testing …


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