Hey all,
I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:
- I want to be able to identify them using a unique numeric ID (ideally the vector/array index)
- don't need a full memory pool functionality, because the size in bytes for a single mesh instance object can vary
- looking for a not overcomplex but in balance easy solution, can always improve later on
So far I've come up with 4 different options.
Question; what would you do/ what other options do you see …